Loop
One lap of ER:LC, driven once by hand and then replayed by a hardcoded driver: the game's own minimap for position, a recorded line to follow, pure pursuit steering on four on/off keys. No AI. Updated after every lap, with what was fixed before it.
Taught lineBest lap, within 3 studs3 to 8 studs offMore than 8 studs off
Best lap so far: run02
Lap driven
100%
Distance
3298 / 1672 studs
Time
210 s
Average speed
22 mph
Within 3 studs of the line
73%
Typical distance off
1.8 studs
Worst distance off
34.9 studs
Back-offs
2
Ended
finished
Latest lap, run05: 18% of the lap, 24% within 3 studs, ended gave up stuck.
Every lap
| Run | Time | Driven | Within 3 studs | Typical off | Worst off | Back-offs | Ended | What changed before it |
|---|---|---|---|---|---|---|---|---|
| run05 | 00:45 | 18% | 24% | 4.9 | 284.7 | 2 | gave up stuck | Corner speed limit now caps the taught speed (lap 4 took a corner at 32 mph); tighter speed band; stops at red lights and stop signs; indicators |
| run04 | 00:41 | 14% | 28% | 51.5 | 65.1 | 2 | gave up stuck | Opening manoeuvre cut from the taught loop so laps chain with no turnaround; turn signals (Q/E) checked against the HUD arrow; photo at every junction |
| run03 | 00:37 | 10% | 17% | 17.2 | 28.7 | 2 | gave up stuck | Steering gain falls with speed, stronger turn-rate damping, no full lock above 18 mph; a lap now starts wherever the car is |
| run02 | 00:35 | 100% | 73% | 1.8 | 34.9 | 2 | finished | Replay now sticks to the taught line (minimap lane override off in replay mode); compass ignores white rooftops next to the arrow |
| run01 | 00:30 | 97% | 29% | 6.8 | 16.0 | 5 | gave up stuck | First full lap: replaying the taught line, minimap lane override still on |
Updated 2026-10-28 00:45